#include "StaticSprite.h"

namespace gaim{

    StaticSprite::StaticSprite(const std::map<std::string, Image>& images, const std::string& startingImage,
                               const Point2& pos, const int& z, bool isRect) : Sprite(images, startingImage, pos, z, isRect) {}

    StaticSprite* StaticSprite::getInstance(const std::map<std::string, Image>& images, const std::string& startingImage,
                                            const Point2& pos, const int& z, bool isRect){
        return new StaticSprite(images, startingImage, pos, z, isRect);
    }
    
        void StaticSprite::onCollision(){
        std::cout << "staticsprite collide-test" << std::endl;
        }

}
